Rise of Flight: an overview

Being the first LLTM feature Rise of Flight, it seems only proper to offer an introduction to this flightsim. And it’s my pleasure to do so.

Rise of flight was released in the summer of 2009 as a World War I Combat Flight Simulator. By then, it had two planes, a rather empty career mode, and a very buggy multiplayer window.

Now, less than two years later, there are 22 planes to fly (including multi-seat bombers), two historical single-player campaigns, a large number of multiplayer possibilities, an advanced quick mission generator, and there’s a (free) dynamic career mode on the way that promises to erase all memories of the bygone Red Baron days. On top of this, periodical updates have added many features and options and continue to do so. With these, new planes keep being added to the Rise of Flight online store.

Main point of interest however are the flight models, proximating the reality of propeller driven flight like no combat flight simulator has done before: based on physics, aerodynamics, thermodynamics, chemistry and other factors, with thousands of parameters for each airplane including more than 100 for the engine alone. The feeling of flight in this simulator can be experienced but hardly described.

A skeleton based damage model allows your wings to deform and literally fold away depending on the damage and stress they are subjected to.

There’s no other simulator that allows you to look your enemy in the eye before setting his contraption of wood and canvas on fire.

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Video and screenshot by Reflected


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