Mar 03, 2011 at 1:00 AM – Just before the launch of ‘Eagle Dynamics’ DCS: A-10C Warthog we had the opportunity to run some questions by DCS series Producer Matt Wagner.
He’s one of the few guys left from the old days of sims, and is one of a small number of figures left that have significatly helped keep the flight sim genre alive.
VE: Hey Matt, so what can you tell us about your background? How did you find yourself in the role of a Producer over the “DCS” franchise?
MW: After resigning from the CIA as an intelligence analyst in 1998, I came onboard with the Baltimore Studio of the EA / Jane’s Combat Simulations team as a designer on the F/A-18E simulation. After the studio was closed I was off to SSI (which was later absorbed by Ubisoft) to produce Flanker 2.1, IL-2 Forgotten Battles, and Lock On. After moving back east and doing some work with Break Away Ltd on some “serious games” titles, I was sent to work full time with The Fighter Collection / Eagle Dynamics to help with design and coordinate our military and game projects in the US. While at TFC/ED I’ve produced Flaming Cliffs 2, DCS: Black Shark, DCS: A-10C, and several military training projects.
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